Apr. 27 2010

We’re all lost and making things up as we go. We are making things before we know what they do and breaking stuff before we know what replaces it. We’re all just here tinkering, speculating and listening to see if our shovels hit something hard while we’re digging. I suppose that’s what world-building is, though, so let’s get used to it. We need to learn to tolerate ambiguity.

Everything is Something or Other This, from Frank Chimero’s Ideas on his, very recently redesigned (and stunning), website. Where there’s ambiguity, Frank is there figuring things out, out loud. Take some time to sit with the site, in particular, the FAQs. (via bobulate)

it’s extremely important to have this balance with the cold world of calculated development.

Feb. 06 2009

Here’s the problem with copying: Copying skips understanding. Understanding is how you grow. You have to understand why something works or why something is how it is. When you copy it, you miss that. You just repurpose the last layer instead of understanding all the layers underneath.

Jul. 17 2008

There’s always time to add stuff later — later is eternal, now is fleeting.